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The dgp Graphics Seminar

  • Bahen Centre for Information Technology 40 St. George Street, Room BA 5166 Toronto Canada (map)

Title: Physically based Character Simulation and Articulation for Games and Film
Presented By: James Jacobs, Ziva Dynamics

Abstract:
Physics-based character animation uses computational resources in lieu of exhaustive artist effort to produce physically realistic images and animations. Machine Learning and GPU compute have now made it feasible to employ these techniques in real-time use cases. This talk will give an overview of the techniques that we are employing at Ziva Dynamics to bring realistic character creation to artists everywhere.

Biography:
James Jacobs is the co-Founder and CEO of Ziva Dynamics. Prior to starting Ziva, James spent more than 20 years working in VFX and Animation, where he was awarded a 2013 Science and Engineering Academy Award for Weta Digital's Tissue System - Weta's in-house elastic solid creature simulator. Other career highlights include a Daytime Emmy and a VES nomination. James has received critical acclaim for his professional contributions for films including Avatar, Avengers: Age of Ultron, The Hobbit: An Unexpected Journey, Prometheus, and Peter Jackson's King Kong.

Earlier Event: February 23
Undergraduate AI Conference: StartAI
Later Event: February 24
Inclusion in STEM Panel Discussion