Title: Breathing life into digital characters
Presented By: Seungbae Bang, KAIST
Computer graphics industry is steadily growing up and the demand for a quality digital character is ever increasing. For the modeling and controlling of digital characters, many techniques are needed behind the scene. Despite the dazzling technical advances for this, most techniques currently adopted in the industry often require professional skills and intensive labor. I will introduce my work on providing users with better tools for modeling and controlling digital characters.
Seungbae Bang just started a post-doc researcher in the Dynamic Graphics Project in the Department of Computer Science at the University of Toronto. Before that, he received a PhD in Cultural Technology from KAIST advised by Prof. Sung-Hee Lee, and MA and BA in Cultural Technology and Industrial Design from KAIST. His PhD thesis on automatic rigging system was recognized by the Minister of Education as Korea’s outstanding human resource under the Brain Korea 21 Plus program. His research interests include geometry processing, character rigging/deformation, character animation, and simulation. His long-term goal is to provide the user with better tools for controlling digital characters.
**Lunch will be provided**