Speaker: David Levin, Disney Research, Boston
Title: Physically-Based Simulation for Animation and Fabrication
Physics-based simulation has become a transformative tool for solving problems in computer animation and computational fabrication. In this talk I will discuss how leveraging unique abstractions, new discretizations and data-driven techniques can allow us to animate and fabricate a wide-range of phenomena with improved performance, robustness and accuracy. I’ll show how layered discretizations can enable photoshop like editing of physically-based animations, how Eulerian methods can be used to robustly simulate deforming objects in close contact, how 3D printing and simulation can produce new musical instruments, and more. I’ll conclude by discussing the important challenges facing physics-based animation and fabrication now and in the future.
David Levin is an Associate Research Scientist at Disney Research in Cambridge, Massachusetts. His main research interests are in using new simulation techniques to allow artists, engineers and scientists to study and create -- everything from animations to machines. Prior to that, he was a postdoc with Professor. Wojciech Matusik at MIT, having received his PhD under Dinesh K. Pai at the University of British Columbia (with a minor in skiing snuck in on the side).