|Four of the standout games designed by U of T and OCADU students for the Level Up Showcase, a conference of video game designers: top row, Auroras (left), Pickup Artist (right); bottom row, Neon Ascension (left), Sizis (right)
Designing the next Angry Birds isn't all fun and games.
“There are a million reasons why a game can fail, compared to the few reasons that make it succeed,” says Steve Engels, an associate professor, teaching stream in the University of Toronto's department of computer science. “Typically, success can only come after encountering and regrouping from failure.”
His students teamed up with OCAD University students to develop games for the Level Up Showcase, a conference for budding programmers from 15 universities and colleges. Now in its seventh year, the showcase attracts over 2,000 guests, including many in the industry who will be rating and critiquing the 75 games on display.
Read the full story at U of T News